Gaming At University
Gaming At University
How Will Gamification Play a Key Role in the Future of Online Learning?
Education has always been willing to test new ways to maintain student engagement. Now research from the Higher Education Statistics Agency, who claim that there’s been a decrease in the rate of students dropping out, down to 5.3% of students who began their first degree in 2019–2020.
This is the lowest rate on record, but there is a lot of other factors to consider.
Although we highlight this could be working from home (WFH), this was not identified by the universities.
We also recognise that the fees charged are still the same, so its quite likely that the students are enjoying Gaming “Whilst attending University” (Sic).
Keeping up engagement and having students actively enjoying their study can help to lower these percentages further.
The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.